Sunday, May 1, 2011

Reverse TD update 3 (real 3)

I decided that I'm happy with the overall look of the environment and lighting arrangements, so now I've moved on to player interaction.

I added in some cool platforming and timed teleporters. I also added in a Take Damage trigger that will permanently add +1 to the amount of spawned units once a certain damage threshold is reached. Altogether, I'd say the map is generally done (for one team) and only needs some clean up on the bot scripting!

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