Thursday, May 12, 2011

New Project! (Mountain Path)

So, initially I was going to make a beautiful scene with two waterfalls coming down from the mountain range, into a river that flowed to a lake. But Microsoft Update ruined the progress, so I decided to start over with a different inspiration.

Instead of a waterfall, this map has a sort of "temple in the hills" feeling. You climb up the path and find a giant set of doors. They slowly open and reveal the temple. A few seconds later, the main door to the temple will retreat back along it's corridor allowing entry. All of this is working, I'm just setting up the sounds in Matinee right now. After that, I'm going to make the temple look a lot more ornate and probably add some more fluff to the overall environment. But here's a picture of the current progress!

Also, a word to the wise! For anyone out there who uses SpeedTree, be sure to set your Min and Max size as well as Density, and think ahead of how those models are going to affect the engine during rendering. If you make them small and super dense, you're asking for trouble! If you look at my picture, you'll see that I made the trees fairly large and didn't flood the map with them. The player won't be able to see beyond the horizon of the road, so you can trim down on the lag by not populating these areas!



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