Friday, April 29, 2011

Reverse TD update 2

Well, as soon as I got off the phone last night and couldn't sleep, I decided to add some static meshes to the map to make it look more filled.




At the same time, I also figured out that the Deco Layer static mesh options doesn't work in Unreal Editor 3... go figure. All the trees you see were placed by hand, so yes, they don't have much difference in sizes yet.

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